Tuesday, September 1, 2009

Inheritance

Inheritance in C#
This article discusses Inheritance concepts in the context of C#. Before we understand Inheritance in C# it is important to understand the key players involved, viz Objects, Classes and Structs.
Classes and Structs are ‘blue-prints’ or templates from which we instantiate (create) objects Example a car may be created based on its blue print Car is the object and blue print is the class (or template)
What are types?
An object can be of the following types – Class or Struct There are many differences between the two ‘types’ The main difference between the two is the way in which they are stored in memory and the way they are accessed Classes are also called reference types Structs are known as value types Classes are stored in a memory space called ‘heap’ and Structs are stored in a memory space known as ‘stack’
Constructors:
In C#, (like other Objected Oriented languages) constructor is a method having the same name as the class The constructor is called when the object is being created It can have one or more parameters
Interfaces:
In the context of C#, an interface provides a contract A class that is derived from this interface will implement the functions specified by the interface
Inheritance:
C# supports two types of Inheritance mechanisms
1) Implementation
Inheritance
2) Interface
Inheritance
What is Implementation Inheritance?
- When a class (type) is derived from another class(type) such that it inherits all the members of the base type it is Implementation Inheritance
What is Interface Inheritance?
- When a type (class or a struct) inherits only the signatures of the functions from another type it is Interface Inheritance
In general Classes can be derived from another class, hence support Implementation inheritance At the same time Classes can also be derived from one or more interfaces Hence they support Interface inheritance Structs can derive from one more interface, hence support Interface Inheritance Structs cannot be derived from another class they are always derived from SystemValueType
Multiple Inheritance:
C# does not support multiple implementation inheritance A class cannot be derived from more than one class However, a class can be derived from multiple interfaces

Inheritance Usage Example:
Here is a syntax example for using Implementation
Inheritance
Class derivedClass:baseClass
{
}
derivedClass is derived from baseClass

Interface Inheritance example:
private Class derivedClass:baseClass , InterfaceX , InterfaceY
{
}
derivedClass is now derived from interfaces – InterfaceX, InterfaceY
Similarly a struct can be derived from any number of interfaces
private struct childStruct:InterfaceX, InterfaceY
{
}
Virtual Methods:
If a function or a property in the base class is declared as virtual it can be overridden in any derived classes
Usage Example:
class baseClass
{
    public virtual int fnCount()
    {
        return 10;
    }
}
class derivedClass :baseClass
{
    public override int fnCount()
    {
        return 100;
    }
}
This is useful because the compiler verifies that the ‘override’ function has the same signature as the virtual function

Hiding Methods:
Similar to the above scenario if the methods are declared in a child and base class with the same signature but without the key words virtual and override, the child class function is said to hide
the base class function
class someBaseClass
{

}
class abcClass:someBaseClass
{
    public int fnAge()
    {
        return 99;
    }
}
class grandchildClass: abcClass
{
    public int fnAge()
    {
        return 10;
    }
}
In the example above the function fnAge in grandChildClass hides the function fnAge in its parent class ie abcClass
The C# compiler will generate a warning in this case The new keyword should be used when we intend to hide a method
Example:
class grandchildClass: abcClass
{
    public new int fnAge()
    {
        return 10;
    }
}
Calling Functions from the Base Class:
To call a function from the base class simply use the key word basefunctionname()
class basicMember
{
    public
virtual float membershipFee()
    {
        return 100;
    }
}
class vipMember:basicMember
{
    public override float membershipFee()
    {
        return 200;
    }
    public float promoMembershipFee()
    {
        return basemembershipFee() + 60;
    }
}
What are Abstract Classes?
1) An abstract class cannot be instantiated
2) An
abstract class can have one or more abstract
functions
3) Abstract
functions are virtual
4) They do not have any implementation
5) They need to be overridden and implemented in a derived non-abstract class
Abstract Classes and Functions example:
abstract class Car
{
    public int headlights = 2;
    public abstract price();
}
Sealed Classes:
If a class is declared as Sealed you cannot inherit from that class
Declaring a method as sealed prevents it from being overridden
sealed class LastManStanding
{
}
The compiler gives an error if any other class tries to derive from the above class
class bankManager
{
    public sealed override bool authorize()
    {
    }
}
The compiler gives an error if you override the above method
Constructors and Inheritance:
C# allocates a default zero parameter constructor to every class that does not have any explicit constructors defined If you instantiate a child class, all the constructors in the hierarchy are called The base call constructor is called first and then the next child class constructor This sequence continues until all the constructors are called If an explicit constructor is defined for a class anywhere in the hierarchy there is a possibility that the above chain is broken If this is the case the compiler raises an Error and the code will not compile

For instance, if you declare an explicit constructor with one or more parameters the above described sequence of calls to constructors in
the class hierarchy which was being handled automatically is now broken This is because when you supply a constructor C# does not provide a default constructor In this case, we have to explicitly maintain the ‘chain’ Another scenario for this error is when you define an explicit constructor with zero parameters and mark it as private The compiler will raise an error in this case
Visibility Modifiers in C#:
public: Any types or members can be prefixed with this modifer If a member or type is prefixed with public it is visible to all the code
protected: It can be used for any member or a nested type This causes the member/nested type to be visible to any derived type
private: This can be used for any type or member and the member/type will be visible only inside the type where it was defined
internal: This causes the member/nested type to be visible within the assembly where it is defined

protected or internal: This causes the member/nested type to be visible within the assembly where it is defined and any derived type
Interfaces:
When a class derives from an Interface it implements the functions specified by the interface
Defining an Interface
We can define an interface as follows:
public interface IbankManager
{
    bool authorize();
}
Implementing an Interface
The above interface can be implemented as follows:
public class newManager:IbankManager
{
    public bool authorize()
    {
        //process
        return true;
    }
}
Deriving an Interface
Interfaces can be derived from other interfaces
Example:
public interface IbranchManager:IbankManager
{
    public string sendReports();
}
Summary:
In this article I’ve discussed Inheritance as implemented in C# and NET. I also reviewed the key players involved – Classes, Structs and Interfaces

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